Sat® Practice Essay #3Sat® Practice Essay #3
Adapted from Eliana Dockterman, “The Digital Parent Trap.” 2013 by Time Inc. Originally published August 19, 2013
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Grottanelli 0 Post-write memoGrottanelli 0 Post-write memo
I would have rather it be longer however I do not have much more to write without messing up the flow of the essay. If I had more time to revise I might expand on the role playing section and maybe get more research on how role playing effects a person and how it
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Chapter 1 Children’s Playground Games in the New Media Age Andrew BurnChapter 1 Children’s Playground Games in the New Media Age Andrew Burn
In Burn, a and Richards, c (eds) (forthcoming 2013) Children’s games in the new media age: Childlore, Media and the Playground. Farnham: Ashgate
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April 17, 2012 Video Game Avatars: Is The Media Ruining Our Self Image?April 17, 2012 Video Game Avatars: Is The Media Ruining Our Self Image?
Avatars allow a gamer to become something that they are not, yet aspire to be. The ability to create an avatar that does not reflect a gamer’s true physical appearance distorts the sense of self with which all humans are innately endowed
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Fas and the Learning Technologies ProjectFas and the Learning Technologies Project
Fas: 62 year-old, non-profit research group that works to apply practical solutions drawn from science and technology to some of the world’s most pressing issues
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Games as Activity: Correcting the Digital Fallacy Jaakko Stenros and Annika Waern AbstractGames as Activity: Correcting the Digital Fallacy Jaakko Stenros and Annika Waern Abstract
We argue that in order to uncover the relationship between game design, game activity and game experience we need to put the game activity in central focus
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